March 31, 2010

New Ridgeback Highlands Quests

ridgebackquests.jpg

A week after launching Skystone, we have our first content update for the game, including a brand-new batch of quests that take place in the Ridgeback Highlands.  If you’ve already completed the third world area, you can check with Otto von Tesla, Bandero Grit, and Skylark Rook Vesper to start each new chain of quests.  We also have a few holiday-themed items available for a limited time, so be sure to check with Wystan and Lana on the Merchant Deck of Nidaria to get these while they’re in stock!

Rounding out the update are a handful of bug-fixes, some updates for the Nidarian Guard, and some changes in how quest progress is tracked.  You can now view the current objective for each of your active quests right on the Quests menu instead of needing to drill down into each, and for quests that require a number of items or enemy kills, we now have your current tally pop up on screen as you go.

Remnants of Skystone is available for everyone to play now, so come join us in Nidaria at www.kongregate.com/skystone — hope to see you there!

Posted by Matt under Gameplay | Comments » (4 comments) |

March 09, 2010

Skystone Stress Test this Thursday!

We’re doing a stress test on the game and servers Thursday March 11th, from 1PM - 4PM Nidarian / Pacific Time.  We’d like to get as many of our current testers as possible online during that time, to make sure everything is running smoothly as we get ready for launch.  If you currently have access to Remnants of Skystone and would like to help out, please drop by between 1PM and 4PM (Nidarian/Pacific Time) on Thursday!

As an added bonus for anyone coming for the stress test, we’ll have a special quest running during that time where you can earn Brass currency and an exclusive Stress Test poster for your Float, and you’ll be able to repeat the quest for more Brass rewards during that time!  Hope you see you there!

Posted by Matt under Gameplay | Comment » (0 comments) |

December 28, 2009

Beta Testing Update

 Holiday Float

Happy holidays, everyone!  As of today, anyone who signed up to be a Beta tester for Remnants of Skystone on the Kongregate forums should have access to the game for testing.  If you signed up, you just need to log into your Kongregate account first, then go to this link here.  After you’ve started playing, you can submit bug reports, give us feedback, and chat on the forums on the links found on the game page.

Thanks to everyone who signed up!

Posted by Matt under Gameplay | Comment » (0 comments) |

October 28, 2009

More About Dailies

We touched on Daily Quests in last week’s announcements, and we’re back this week with more information about how Dailies work in Skystone.

Every day, members of the Nidarian Guard will find up to a dozen Daily Quests offered by Nidarians and others on the ground, each with a specific task to accomplish that day.  For example, Cypress will have a Daily Quest to hunt down a new breed of Mimic, while Admiral Stanton may have you fighting Mimic Guardian bosses in other areas on the Ground.

Coaltosser

While the theme of each Daily Quest will be similar from day to day, you won’t be doing the same thing each day when you start the Daily Quest:  On Monday, Cypress may ask you to hunt down the new breed of Harpoon Mimics that have invaded Steam City Ruins, while on Tuesday his Daily Quest may instead have you searching for Coaltossers in Camp Calluna.  Even if you eventually have to hunt Harpoons again in Steam City weeks later, you’ll find them in different locations this time on the Ground.

When you finish a Daily Quest, you’ll be rewarded with one of the three types of Coins, which you can accumulate to buy items from the Traders in town.  That Daily Quest will be complete until tomorrow, when it may change to a different task - though you’ll still have multiple other Daily Quests from other NPCs to do that day, earning you even more Coins to spend.

Great Ferron in Steam City

Once you’ve collected some Coins - the Aeronaut Shiners, Ferric Hatches, or Crag Tinchips - you can shop with a Trader in Nidaria who accepts each type of Coin.  You might find some familiar items that are available in other Nidarian shops, as well as exclusive items only available with these Coins.  The Traders may also occasionally get an early-bird special on clothing and furniture that haven’t shown up in stores yet, so Nidarian Guard members can pick up some items before their fellow recruits.  For players that would regularly make store purchases in Kreds, the Nidarian Guard package gives you a new rewarding way to pick up high-quality items without spending more.

Posted by Matt under Game Design, Gameplay | Comments » (11 comments) |

October 21, 2009

Announcements!

We’ve been busy working on Remnants of Skystone, fine-tuning and adding features since our closed beta started in May.  Things have been quiet lately in the beta, but we’re happy to finally announce some of the new exciting additions we’ve been working on for Skystone!

We have a number of changes and improvements to the main game in store, including a new context-sensitive training to help new players learn about Spores, Geodes, and map-traveling early in the game.  We’ve also been working on improved drop rates, new critical attacks and dodging, and enemies that level-up in difficulty.

The biggest addition however will be arriving as a massive package of brand-new features and content, available for members of the Nidarian Guard!  The Nidarian Guard will be offered as a monthly subscription, where players can enlist to gain a ton of new abilities, power-ups, quests, and rewards in Skystone.  As we get closer to testing and release we’ll go into more detail, but here are some of the new additions in store for Nidarian Guard members:

New Attacks

New Attacks

We’ve listened to player requests for alternate weapons and attacks, and crafted two special attacks for each character class.  Each character will have a close-range Melee Attack that can be used by holding down the attack key, useful when in tight places or when surrounded by Mimics.  Each class will also have its own Charged Attack, which can be charged and unleashed for a more powerful attack.  These new attacks are powered by the player’s Skill meter, and can be improved by boosting the Skill and Stamina stats using another addition for members:

Spectra Circuit

Spectra Circuit

The old Tube Circuit has been removed and replaced by the Spectra Circuit, which members can use to permanently boost their player stats.  Members will earn Circuit Points along with the usual Experience Points when fighting Mimics, which can be used to add and upgrade Sockets on the Circuit.  Ores and Geodes can then be used to craft Etherillium Tubes to use on the Circuit, which won’t burn out like the older Tubes.  The Spectra Circuit pattern can be designed any way the player likes, with some combinations of Tubes and connections giving boosts or drains to the affected stats.

Members Co-op

Members Co-op

Each week, members will have access to a special Co-op Trailblazing map with brand new Mimics and new bosses to fight.  These new Mimics will only be available in these Co-op maps, and each will have a series of trophies to earn for your display case or Float.  Newer, more aggressive bosses will end each of the trails, offering a new challenge in combat and ranking on the leaderboards.  Non-members don’t have to be left out either:  Members can send an invitation to team up with anyone in Floats or Nidaria, so everyone can get a piece of the action.

Daily Quests

Daily Quests

Along with the usual missions and quests, members will have access to new Daily Quests in Skystone.  Every day, a number of these new quests will be available, which can be completed for experience and rewards.  Some Dailies will task you with finding certain items on the Ground, while others will feature more brand-new Mimics and new methods of playing the game.  Many of the Daily Quests will also have trophies involved (such as for new Mimics), and each will earn the player a special Coin:

Class Coins and New Nidarians

New Coins

Starting with the Reclamation Effort in recent years, Spores have become the primary currency in Nidaria.  Before this point however, each culture had its own type of coins used for exchange.  Some groups continue to use these older currencies, and a number of traders have recently arrived in Nidaria who will only accept these coins when selling their goods.  Each Daily Quest will reward the player with one of these coins, which can be redeemed for a number of different items and exclusive wares from these traders.

And More!

We’ve just scratched the surface of these new features, which pump a lot more content and depth into the core game.   Over the coming weeks we’ll go into more detail about the Nidarian Guard and more of the improvements we’re working on for Skystone, for Guardsmen and recruits alike.  Stay tuned!

Posted by Matt under Game Design, Gameplay, Personalization | Comments » (10 comments) |

July 28, 2009

Beta Update (version 0.7.05)

Last week we updated the Remnants of Skystone Beta with some new features, which may not be noticeable unless you’re checking out some long-unused menus:  Friends and Options are now available in the Main Menu!

Friends Screen

Friends Screen

The Friends Screen shows a listing of Skystone players who are friends on your Kongregate account.  Online players are shown first, with an option to join them if they’re in Nidaria or a Float.  You can also jump directly to your friends’ Floats from the Friends Screen.

Options Screen

Options Screen

Long overdue, the Options Screen lets players customize their keyboard controls across all areas of the game, as well as setting up shortcuts to open each section of the Main Menu.

On top of keyboard controls, we’ve added a few other options related to co-op and Floats:  Players can decide if anyone can ask to team up with them for co-op, or if it should be limited to friends only (or nobody at all).  You can also choose whether co-op requests can be received anywhere, or if you want to turn off requests in town so you can make it to Mission Deployment without getting sidetracked.  If you change your Team-Up options, players who send a request will receive a pop-up explaining that you’re not receiving that type of request if they don’t match up with your settings.

Float options have also been added, so you can allow only Kongregate friends to enter, or lock your door completely.  Players can also kick users out of their Floats, and prevent others from entering while they’re editing the Float.  Messages on the display case’s message board can also be filtered, where each new message must be approved by the Float owner before being displayed for everyone — and Float owners can still delete messages as they like.

The latest updates are available now in the beta on Kongregate for current testers.  See you in Nidaria!

Posted by Matt under Game Design, Gameplay, Personalization | Comment » (1 comment) |

April 10, 2009

Beta Testing Soon

We’re getting closer to the Beta version of Remnants of Skystone, and the sign-ups have started for anyone interested in joining the group of testers.  You’ll need to have a Kongregate account to join in the action, and you can put your name on the list by posting on the Kong forums here:

Beta Testers Needed for Remnants of Skystone

Posted by Matt under Game Design, Gameplay | Comment » (0 comments) |

November 26, 2008

Ferric Training

For the last week, we have been knee deep in Alpha testing. So far, Remnants of Skystone has been getting great feedback, and people are really enjoying themselves. Thanks to all of the alpha testers for their hard work, and to anyone who didn’t make it into the testing group, here’s a sample of training for the Ferrics:

Embedding the YouTube video wasn’t cooperating at first, but now it should be working!

Posted by Tony under Gameplay | Comment » (0 comments) |

October 13, 2008

Alpha Testing!

 We’re gradually getting closer to the Alpha release of Remnants of Skystone, where we’re hoping to get some testers in to hunt down the bugs and give us some feedback on how things are shaping up.  So to make sure the airships flying to Nidaria aren’t empty, we’ve started taking requests for testers on the Kongregate forums!

If you’re into finding bugs and playing an unfinished early build of the game, you can put your name on the list by clicking the link below:

Remnants of Skystone Alpha Testers Wanted
UPDATE: Alpha testing is now closed, check back soon when beta testing starts!

Thanks in advance to everyone that signs up!
FYI, if you don’t already have one, you’ll need a Kongregate account to join in the fun.

And here’s a preview of the “Team Up” screen, where you can start a co-op match with another player you find in town:

Team-Up Screen

Posted by Matt under Gameplay | Comments » (4 comments) |

October 08, 2008

Full Steam Ahead!

Having a team of only two people working on a Flash-based MMO of this caliber, finding the time to work on all of the different aspects of the game is a daily challenge. You may have noticed the blog suffering a bit over the last few months, as we’ve been focusing all of our attention on Remnants of Skystone’s approaching “Alpha” phase.  In this upcoming alpha phase, the game will be released in partial form to a small group of testers, which will help us get a handle on people’s overall reaction and interaction with the game.  While we’ve been quiet on the blog for a while, here’s what we’ve been up to in Skystone:

The first world of the game is built, which has 10 distinct missions, two bosses, three unique environments, and a plethora of Mimics to encounter.  Progress-based mechanics including player stats, experience points, leveling, and Etherillium tubes are all working, as well as food items for on-the-spot health restoration.  We’re currently fine-tuning the Co-op aspect of the game that we are calling Trailblazing, which we’ll go into more detail about later on.

We’re not quite ready for user testing yet, but in the meantime we have some new screens posted in the slideshow below.

Posted by Tony under Gameplay | Comments » (4 comments) |