May 26, 2008
Happy Memorial Day everyone! We thought it would be a fitting time to introduce you to another person you will find in Nidaria, Lieutenant Driscoll.
He is a veteran of the ongoing war with the Mimics. Lt. Driscoll was en route to a drop point, when the airship he was riding crashed into a Mimic-infested patch of forest. Unfortunately the pilot and Lt. Driscoll’s close friend, Captain Mick, didn’t make it. However, Lt. Driscoll survived the crash, and was rescued in the nick of time. It is said that during game-play, you might wander past the remains of that crash, hidden deep within the Ferric Forest.
When Driscoll recovered, he knew his days of service were over, but was offered a job running the Barracks and being head matchmaker for co-op missions. Wystan (whom we will discuss later) crafted a custom-made, steam-powered wheelchair for Driscoll, which could be propelled by traditional wheeling, or by channeling steam from his blaster cuffs to the axle of his chair.
Lieutenant Driscoll is an easy-going, well-liked guy around town, and always eager to tell you a few stories from his glory days.

Posted by Tony under Characters | Comments » (4 comments) |
April 14, 2008

You may have seen this character hanging out in some of our previous screenshots: He is a Nidarian Rook, one of many.
Rooks are members of the prestigious army of Nidaria. They are the first wave of troops to enter new lands, and set up strategic checkpoints for players on the ground. You will find these sharpshooting Aeronauts guarding the Etherillium Coils from wayward Mimics. While on the ground, Rooks will point you in the right direction, and quickly drag you to safety if the Mimics get the best of you.
Not only will you encounter these soldiers on the ground, but you will also see them in the town of Nidaria. Some can be found on duty, dealing out quests at Mission Deployment. Here you will be able to take on the latest challenges issued by the General. If you are skilled enough to complete them, you will be rewarded for your hard work.

This is one of the many ways that you can take on “quests” in RoS. All of your missions will be organized in your handy Quests menu, where you will be able to view all active and completed quests, as well as get detailed information about each. Don’t worry, if a quest ends up being more then you can handle, you always have the option of abandoning it.

Some of the Rooks that you encounter may also be on break, enjoying their free time on Nidaria’s many levels. If you talk to them, who knows what they may end up chatting about…

Learn to love these gas-masked grunts, because when times are tough, they may be your only hope of survival.
Posted by Tony under Characters | Comments » (6 comments) |
March 28, 2008

While we haven’t updated the blog for a while, we’ve been busy making some progress on RoS — most recently with getting the town of Nidaria functional with mutliple players, chatting, and NPCs. In the screenshot above you can see a handful of players chatting on the Dock, with the NPC Captain Meelie hanging out near the edge. The fireman’s pole next to that Balboa fellow takes you down to the Barracks for co-op matchmaking, and off-screen to the right is the Command Post and a chain-lift over to the shopping level.
Co-op and Adventure modes are still going strong as well, which will be getting some more attention soon as we start fleshing out an entire level of each. We also recently finished our Character Creator, which lets players customize their characters with clothing, accessories, and facial features. The gallery below has a few samples of what we’re able to do with the Creator, and while we only have a fraction of the final clothing options right now (all the characters are wearing the “Basic Aeronaut” line), we’re already getting lots of possibilites for distinct avatars!
Be sure to check back next week for more information, as we’ll start showing the blog some love with more information on Etherillium, the Victory Lab, Sprockets, and more!
Posted by Matt under Characters, Game Design | Comments » (3 comments) |