More About Dailies
Every day, members of the Nidarian Guard will find up to a dozen Daily Quests offered by Nidarians and others on the ground, each with a specific task to accomplish that day. For example, Cypress will have a Daily Quest to hunt down a new breed of Mimic, while Admiral Stanton may have you fighting Mimic Guardian bosses in other areas on the Ground.

While the theme of each Daily Quest will be similar from day to day, you won’t be doing the same thing each day when you start the Daily Quest: On Monday, Cypress may ask you to hunt down the new breed of Harpoon Mimics that have invaded Steam City Ruins, while on Tuesday his Daily Quest may instead have you searching for Coaltossers in Camp Calluna. Even if you eventually have to hunt Harpoons again in Steam City weeks later, you’ll find them in different locations this time on the Ground.
When you finish a Daily Quest, you’ll be rewarded with one of the three types of Coins, which you can accumulate to buy items from the Traders in town. That Daily Quest will be complete until tomorrow, when it may change to a different task - though you’ll still have multiple other Daily Quests from other NPCs to do that day, earning you even more Coins to spend.

Once you’ve collected some Coins - the Aeronaut Shiners, Ferric Hatches, or Crag Tinchips - you can shop with a Trader in Nidaria who accepts each type of Coin. You might find some familiar items that are available in other Nidarian shops, as well as exclusive items only available with these Coins. The Traders may also occasionally get an early-bird special on clothing and furniture that haven’t shown up in stores yet, so Nidarian Guard members can pick up some items before their fellow recruits. For players that would regularly make store purchases in Kreds, the Nidarian Guard package gives you a new rewarding way to pick up high-quality items without spending more.
Posted by Matt









October 28th, 2009 at 3:59 pm
Moar paid benefits much?
October 28th, 2009 at 6:09 pm
Quite. Flipline seems to have gone the RuneScape/Microtix route to make their game fun.
October 28th, 2009 at 7:38 pm
Indeed, I agree, however on another note; may I please enquire into what the price will or may be?
October 29th, 2009 at 9:18 am
Sadly, with all these “Paid Benefits” I believe I’ll be leaving the RoS community. Very much a shame.
October 30th, 2009 at 12:04 pm
Thank you for this valuable post. It changed my Thank you for this valuable post. It changed my policy
October 30th, 2009 at 2:43 pm
Nidarian Guard’s price has not been set in stone yet, but don’t expect anything like WoW. Also I like how the first positive comment on here is from a Russian spam bot
October 30th, 2009 at 6:45 pm
Capital - It sort of is hard to go positive when some of the earliest members of the community remember you all specifically saying that there would be no paid-only content, and then you go and do float floors. Add in the fact that the way that the entire game is going, it sounds like it’s turning into the RuneScape of Kongregate - pay a monthly fee to get access to anything else in the game you can’t do as a free player.
You’ve added in new currency (that from what we know is member only), and you’ve added some optional content that is member only. For all we know, your next step could be to make Area 4 member only. That’s not something many players look forward to.
October 31st, 2009 at 9:08 pm
Mh, I found this project/game just recently through a Indie Twitter list and therefore I don’t know much of the development (beside that it looks quite good and promising to me). You probably allready mentioned somewhere the server and production costs somewhere, but could you perhaps sum them up and point them down here ? With an overview about the costs - I guess everyone could estimate if the price would be fair or not!
For me, I would even considering something else: How about making a “fix-price” for the full content ? It reminds me at “Guild Wars” (~ I’ve actually never played it, but heard a lot from friends), where you just have to pay once your membership and you allways get access to the whole game. Perhaps you could think about something similary - doing a little mind-craft and guess how long an average gamer would use the game servers etc. => I guess with an accurate calculation you could handle such thing. This way probably more people will play the game and enjoy it, since they know they just have to pay 20$ once up in a life time and can now play Remnant with all it’s features as long as they like
November 2nd, 2009 at 11:14 am
Devs needs to make a living too you know.
I don’t see what the problem is with paid benefits..
November 2nd, 2009 at 9:37 pm
@TheNiceDuck

Me neither
I’am even glad if I could support the devs with my money, so that they can stay independent and do what they like ^^ But that’s actually the point => It seems that with the current Idea of an monthly subscription, most of the current fans will abandon the project because they will loose the interest in a devided game community (those who pay vs. those who don’t). Following that way, the guys of Flipline will probably not get they success they hope and deserve….
So why not trying to get the work + livings paid AND keep the gamers/developers together ? For example my suggestion with the one time payment: I think that 20$ will be fair for Remnants and the work of the team (~ it’s actually the “normal” price for a new outcoming independent game). It sure isn’t much compared with an subscription at wich the players have to pay 5$ a month (~ even though this player has to play/pay at least 4 months before it would get the same value) - but what I know is that most player really don’t like subscription (~ although it mostly depends on the people). Therefore it would be a huge waste if you start the project with subscriptions and only got 10 people for 2-3 months who would actually pay for enhanced features. Otherwise would 100 people who does a one time payment with 20$ probably be enough to at least cover the expenses and attract more customers (=> word-of-mouth advertising). There could still be a “free” mode, which could be used as some kind of demo to show what the game is about and deals for demonstrations. This limited version of the game could run at another server and therefore - everyone who likes the “reduced” version could settle other to the “complex” world where everyone paid and got the same features. Then everyone who plays there would know - that all around him payed to and love the game just like he/she does
November 7th, 2009 at 10:10 pm
I do actually like the 1 time fee a bit better. Just my opinion, I’m sure, but it feels more like I’m “buying” the game, for me of course, and then get to enjoy it without worrying about “getting my money’s worth” Pay by month discourages me because I am not going to dedicate a ton of time to it… purely a psychological problem on my part, but I can see it affecting others.