October 13, 2008
We’re gradually getting closer to the Alpha release of Remnants of Skystone, where we’re hoping to get some testers in to hunt down the bugs and give us some feedback on how things are shaping up. So to make sure the airships flying to Nidaria aren’t empty, we’ve started taking requests for testers on the Kongregate forums!
If you’re into finding bugs and playing an unfinished early build of the game, you can put your name on the list by clicking the link below:
Remnants of Skystone Alpha Testers Wanted
UPDATE: Alpha testing is now closed, check back soon when beta testing starts!
Thanks in advance to everyone that signs up!
FYI, if you don’t already have one, you’ll need a Kongregate account to join in the fun.
And here’s a preview of the “Team Up” screen, where you can start a co-op match with another player you find in town:

Posted by Matt under Gameplay | Comments » (4 comments) |
October 08, 2008
Having a team of only two people working on a Flash-based MMO of this caliber, finding the time to work on all of the different aspects of the game is a daily challenge. You may have noticed the blog suffering a bit over the last few months, as we’ve been focusing all of our attention on Remnants of Skystone’s approaching “Alpha” phase. In this upcoming alpha phase, the game will be released in partial form to a small group of testers, which will help us get a handle on people’s overall reaction and interaction with the game. While we’ve been quiet on the blog for a while, here’s what we’ve been up to in Skystone:
The first world of the game is built, which has 10 distinct missions, two bosses, three unique environments, and a plethora of Mimics to encounter. Progress-based mechanics including player stats, experience points, leveling, and Etherillium tubes are all working, as well as food items for on-the-spot health restoration. We’re currently fine-tuning the Co-op aspect of the game that we are calling Trailblazing, which we’ll go into more detail about later on.
We’re not quite ready for user testing yet, but in the meantime we have some new screens posted in the slideshow below.
Posted by Tony under Gameplay | Comments » (4 comments) |