February 11, 2008

Game Modes

We’re kicking off our development blog with a recap on the various game modes that we’ll have available in Remnants of Skystone, and going into a little more detail than we previously have on our site and in press releases. Read on for more details!

Adventure Gameplay

Adventure

At the core of the Remnants of Skystone design is the single-player adventure, where players can take their character down to the ground below and work their way through five expansive areas. Each of the three character classes have a different move-set with special abilities, which players will have to use to navigate through the side-scrolling platforming environments. While exploring the map, the player’s goal is to defeat the Mimic creatures that have taken over the land, while working their way towards the Mimic boss at the core of each area.

As the steampunk Aeronauts, players can blast their way through the environment with steam-powered jetpacks, and use their Blaster Cuffs to fire ranged steam shots at enemy Mimics. When playing as a tribal Ferric, a player can grab onto ledges and climb up sheer walls and across ceilings. The sharp armor on their arms that aids in climbing is also used to slash away at enemies at close range. As the mountain-climbing Crags, players will swing through the air using grappling ropes, and attack Mimics with short-range flails. Since there are so many special moves here and so many ways to play, we’d hate to have players choose only one character class and miss out on two-thirds of the experience. Our current plan is to let users create multiple characters tied to their account, and let them work their way through the Adventure using each of them at their own pace. Along these lines, we’re planning for some elements to be unique to each of a player’s characters (each character will have separate stats, for example), while other elements can be mixed and swapped between them, like clothing and Ether Tubes. We’ll save the details on those for a future post!

Co-op Gameplay

Co-op Missions

In a similar style to the single-player Adventure, players can team up with others online to take on various Co-op Missions on the ground. Each of the areas from the single-player experience will have their own separate maps for Co-op, with a somewhat different emphasis: While the Adventure areas had been cleared of the poisonous haze and the plant life that creates it, the Co-op Missions take place in the overgrown outskirts of each area, which are only partially cleared of the poison and fungal plant life. These areas will have a larger focus on environmental puzzles and cooperating with your teammate to clear your way through the area, while competing with one another for the most spoils. Players can choose whichever of their characters they like, so an Aeronaut can team up with a Crag, or a Ferric with a Crag — any combination works.

Town Gameplay

The Floating Town of Nidaria

When the ground was overtaken with Mimics and the poison haze, the Aeronauts built a floating city of platforms, and were soon joined by the Crags and Ferric in this midair refugee post. In the game, players will be able to visit this town in the sky to meet up with others — to hang out and chat, or to challenge one another for Co-op Missions. A myriad of shops are also scattered across the city’s platforms, where players can purchase new items and more, as well as NPC characters who offer quests to complete during the Adventure or Co-op. Look for more information on Nidaria and its many amenities in an upcoming post!

House Gameplay

Player Houses

When players first create their game account for Skystone, everyone will get their own house tied into Nidaria, which other players can visit whenever they like. We’ll have a variety of furnishings available in town, so players can customize their living space however they like — as a relaxing spot between missions, a hangout with a funky look, or even a decked-out house for block parties. We’ll also put a “display case” in every player’s house, where visitors can check up on any awards or collectibles earned by the house owner.

RoS PostmarkBut wait, there’s more!

There’s still a lot more to Remnants of Skystone that we haven’t talked about, from the leveling system to the collectibles to the Victory Lab. In future posts, we’ll expand on each of the above modes in greater detail, as well as hit on some other features and the finer points of customization and ability boosts that we’ve only briefly touched on here. The exact details are still subject to change as we continue to refine our ideas and adjust gameplay, but we hope these broad strokes have helped bring you up to speed, and hint at things to come for Remnants of Skystone!

Want to give us some feedback on what you’re most looking forward to in the game? Select the features below that spark your interest — we’d love to hear what people want to do in the game!

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Posted by Matt

One Response to “Game Modes”

  1. Galkgapehek Says:

    friendly plot! cloth fellows!

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